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	<title>Educational Origami &#187; games</title>
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	<description>ICT and Education</description>
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		<title>On the wire &#8211; Science</title>
		<link>http://edorigami.edublogs.org/2009/10/23/on-the-wire-science/</link>
		<comments>http://edorigami.edublogs.org/2009/10/23/on-the-wire-science/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 21:00:50 +0000</pubDate>
		<dc:creator>andrewch</dc:creator>
				<category><![CDATA[Professional Development]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[learning object]]></category>
		<category><![CDATA[on the wire]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[web2.0]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[games for learning]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[starter sheets]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://edorigami.edublogs.org/?p=1064</guid>
		<description><![CDATA[The number of websites that have come across my desk this week is quite outstanding. There are some great resources here that will suit many subjects and curriculum levels.
1. Working on the food chain - http://www.msnucleus.org/membership/storybooks/foodchain.html this is a simple explanation of a food chain. A good resource suiting younger students &#8211; upper Junior &#38; [...]]]></description>
			<content:encoded><![CDATA[<p>The number of websites that have come across my desk this week is quite outstanding. There are some great resources here that will suit many subjects and curriculum levels.</p>
<p>1. <strong>Working on the food chain</strong> -<a href="http://www.msnucleus.org/membership/storybooks/foodchain.html"> http://www.msnucleus.org/membership/storybooks/foodchain.html</a> this is a simple explanation of a food chain. A good resource suiting younger students &#8211; upper Junior &amp; lower middle school.</p>
<p><strong>2. Cell visualisation project</strong> &#8211; <a href="http://www.kenneth-eward.com/cvp/cvpindex.html">http://www.kenneth-eward.com/cvp/cvpindex.html</a> This is a more senior site with resources for the cell. Good graphics. The home site has a number of other resources that you may find of benefit &#8211; <a href="http://www.kenneth-eward.com/index.html">http://www.kenneth-eward.com/index.html</a></p>
<p><strong>3. Purpose games</strong> &#8211; <a href="http://www.purposegames.com/">http://www.purposegames.com/</a> this is a site that hosts educational and quiz games. Really its a portal that you should consider visiting.</p>
<p><strong>4. 35 + educational games</strong> <a href="http://www.freetech4teachers.com/2009/10/35-educational-games-and-games.html">http://www.freetech4teachers.com/2009/10/35-educational-games-and-games.html</a> Free technology for teachers is one of my favourite sites and this is an excellent collection of educational games.</p>
<p><strong>5. Web 2 tools for schools</strong> &#8211; <a href="http://cooltoolsforschools.wikispaces.com/">http://cooltoolsforschools.wikispaces.com/</a> This is an excellent wiki developed by a New Zealand Colleague Lenva. A great resources.</p>
<p><strong>6. Starter sheets</strong><a href="http://edorigami.wikispaces.com/Starter+Sheets"> http://edorigami.wikispaces.com/Starter+Sheets</a> Professional development  and teaching resources for commonweb 2 tools</p>
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		<item>
		<title>On the Wire  &#8211; Educational games and visualizations</title>
		<link>http://edorigami.edublogs.org/2009/10/16/on-the-wire-educational-games-and-visualizations/</link>
		<comments>http://edorigami.edublogs.org/2009/10/16/on-the-wire-educational-games-and-visualizations/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 07:55:48 +0000</pubDate>
		<dc:creator>andrewch</dc:creator>
				<category><![CDATA[Professional Development]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[humanities]]></category>
		<category><![CDATA[learning object]]></category>
		<category><![CDATA[on the wire]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[technology]]></category>
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		<category><![CDATA[climate change]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[learning]]></category>

		<guid isPermaLink="false">http://edorigami.edublogs.org/?p=1055</guid>
		<description><![CDATA[Here are some interesting games and visualization sites that you can use.
1. National Atmospheric and oceanic admistration &#8211; http://www.nnvl.noaa.gov/ This is a government site with some good visualisations and animations on weather etc. Good use of satellite images  &#8211; worth a visit

2. Science net links &#8211; http://www.sciencenetlinks.com/interactives/systems.html This interactive starts with a voice saying &#8220;please [...]]]></description>
			<content:encoded><![CDATA[<p>Here are some interesting games and visualization sites that you can use.</p>
<p>1. <strong>National Atmospheric and oceanic admistration</strong> &#8211; <a href="http://www.nnvl.noaa.gov/">http://www.nnvl.noaa.gov/</a> This is a government site with some good visualisations and animations on weather etc. Good use of satellite images  &#8211; worth a visit</p>
<p><img class="alignnone" src="http://www.nnvl.noaa.gov/images/bannernoaa.png" alt="" width="169" height="49" /></p>
<p>2. <strong>Science net links</strong> &#8211; <a href="http://www.sciencenetlinks.com/interactives/systems.html">http://www.sciencenetlinks.com/interactives/systems.html </a>This interactive starts with a voice saying &#8220;please help me I have lost all my organs&#8221; &#8211; from there the students have to help him rebuild his digestive tract, nervous system and others. The base site <a href="http://www.sciencenetlinks.com/">http://www.sciencenetlinks.com/</a> is also worth visiting too..</p>
<p>3. <strong>Climate Challenge</strong> &#8211; <a href="http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/">http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/</a> This is a BBC science/climate game. Well worth looking at. Here is the lead line for it &#8220;<em><strong>A game where you are president of the European Nations. You must tackle climate change and stay popular enough with the voters to remain in office&#8221;</strong></em></p>
<p>4. <strong>Connect2change</strong> &#8211; <a href="http://www.connect2climate.org/Mobile_Games.htm">http://www.connect2climate.org/Mobile_Games.htm</a> this is a site with a difference as it is games for mobile phones. The theme is climate change. Interesting.</p>
<p>5. <strong>Copenhagen Challenge</strong> &#8211; <a href="http://www.copenhagenchallenge.org/ ">http://www.copenhagenchallenge.org/ </a>Another climate change challenge game. This one is web based rather than mobile based. Here is the lead line from this Educational game &#8220;<span><span style="font-family: Georgia,Times New Roman,Times,serif;"><em><strong>The                            United Nations Climate Change Conference 2009 &#8211; COP15,                            is being hosted by Denmark in Copenhagen in December                            this year. The Danish government&#8217;s goal for COP15 is                            to establish an ambitious global climate agreement which                            will apply to the period after 2012.</strong></em>.</span></span>&#8221;</p>
<p>6. <strong>V Gas &#8211; Energy Lifestyles and climate</strong> &#8211; <a href="http://alba.jrc.it/vgas/">http://alba.jrc.it/vgas/</a> This is a download and play game produced by the European Commission Joint Research Center.Also worth a visit is the<a href="http://ec.europa.eu/dgs/jrc/index.cfm"> Joint Research Center &#8211; http://ec.europa.eu/dgs/jrc/index.cfm</a></p>
<p><img class="aligncenter" src="http://ec.europa.eu/dgs/jrc/images/ipg-title/title-background.jpg" alt="" width="776" height="130" /></p>
<p>7. <strong>Learning games for Kids </strong>- <a href="http://www.learninggamesforkids.com/">http://www.learninggamesforkids.com/</a> This is a site for the younger students hosting a variety of different games.</p>
<p>These sites are bookmarked on my delicious site &#8211; <a href="http://delicious.com/achurches">http://delicious.com/achurches</a></p>
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		<item>
		<title>Game consoles in NZ</title>
		<link>http://edorigami.edublogs.org/2009/03/30/game-consoles-in-nz/</link>
		<comments>http://edorigami.edublogs.org/2009/03/30/game-consoles-in-nz/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 03:05:28 +0000</pubDate>
		<dc:creator>andrewch</dc:creator>
				<category><![CDATA[Pedagogy]]></category>
		<category><![CDATA[Professional Development]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://edorigami.edublogs.org/?p=727</guid>
		<description><![CDATA[As part of a presentation I am preparing I needed some data on Gaming consoles in New Zealand.
A quick search revealed some interesting statistics &#8211; this is information about the Sony products but it gives perspective to the adoption of gaming concoles across NZ (stats for 2008). PlayStation:

accounted for 67 percent of all software sales [...]]]></description>
			<content:encoded><![CDATA[<p>As part of a presentation I am preparing I needed some data on Gaming consoles in New Zealand.</p>
<p>A quick search revealed some interesting statistics &#8211; this is information about the Sony products but it gives perspective to the adoption of gaming concoles across NZ (stats for 2008). PlayStation:</p>
<ul>
<li>accounted for 67 percent of all software sales and 55 percent of gaming consoles</li>
<li>selling almost 100,000 consoles in 2008</li>
<li>install base across all platforms is now almost 730,000 units</li>
<li>PS2 install base 525,000 consoles.</li>
<li>PlayStation Portable  install base over 142,000 units.</li>
</ul>
<p>Interesting&#8230; My guess is that over 75% of NZ house holds will have a gaming console of some shape and form.</p>
<p>Is digital technology shaping and moulding our youth&#8230;</p>
<p>Source:<a href="http://reseller.co.nz/reseller.nsf/news/582ECEC6FCA88A54CC257562000E9E76"> http://reseller.co.nz/reseller.nsf/news/582ECEC6FCA88A54CC257562000E9E76</a></p>
<p>A global perspective &#8211; http://www.vgchartz.com/</p>
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		<item>
		<title>7 things you should know about Alternate Reality Games</title>
		<link>http://edorigami.edublogs.org/2009/01/17/7-things-you-should-know-about-alternate-reality-games/</link>
		<comments>http://edorigami.edublogs.org/2009/01/17/7-things-you-should-know-about-alternate-reality-games/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 02:01:47 +0000</pubDate>
		<dc:creator>andrewch</dc:creator>
				<category><![CDATA[Pedagogy]]></category>
		<category><![CDATA[Professional Development]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[learning object]]></category>
		<category><![CDATA[learning-style]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[educause]]></category>

		<guid isPermaLink="false">http://edorigami.edublogs.org/?p=648</guid>
		<description><![CDATA[The guys from Educause have released their latest addition in the Seven things you should know series.
You can download the pdf version at   http://www.educause.edu/ir/library/pdf/ELI7045.pdf
Great work and well worth downloading &#8211; read the brief at &#8211; http://connect.educause.edu/blog/pkurkowski/neweli7thingsbriefexplore/48028

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			<content:encoded><![CDATA[<p>The guys from Educause have released their latest addition in the Seven things you should know series.</p>
<p>You can download the pdf version at  <a href="http://www.educause.edu/ir/library/pdf/ELI7045.pdf"><img src="http://connect.educause.edu/educause/images/file_types/acrobat.gif" alt="" width="84" height="29" /> http://www.educause.edu/ir/library/pdf/ELI7045.pdf</a></p>
<p>Great work and well worth downloading &#8211; read the brief at &#8211; <a href="http://connect.educause.edu/blog/pkurkowski/neweli7thingsbriefexplore/48028">http://connect.educause.edu/blog/pkurkowski/neweli7thingsbriefexplore/48028</a></p>
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		<item>
		<title>Taxonomy of Interactivity</title>
		<link>http://edorigami.edublogs.org/2008/09/11/taxonomy-of-interactivity/</link>
		<comments>http://edorigami.edublogs.org/2008/09/11/taxonomy-of-interactivity/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 21:29:29 +0000</pubDate>
		<dc:creator>andrewch</dc:creator>
				<category><![CDATA[Pedagogy]]></category>
		<category><![CDATA[Professional Development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[learning-style]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[taxonomy]]></category>

		<guid isPermaLink="false">http://edorigami.edublogs.org/?p=533</guid>
		<description><![CDATA[Clark Aldrich isn&#8217;t some one I knew about or had met before a quick twitter comment. The link interested me it was about interactivity and games. Clark in this blog post has outline a taxonomy of interactivity ranging from level 0 (children should be seen and not heard approach) to level 6 (The students are [...]]]></description>
			<content:encoded><![CDATA[<p>Clark Aldrich isn&#8217;t some one I knew about or had met before a quick twitter comment. The link interested me it was about interactivity and games. Clark in this blog post has outline a taxonomy of interactivity ranging from level 0 (children should be seen and not heard approach) to level 6 (The students are running the show) .</p>
<p><a href="http://clarkaldrich.blogspot.com/2008/08/taxonomy-of-interactivity.html">http://clarkaldrich.blogspot.com/2008/08/taxonomy-of-interactivity.html</a></p>
<p>This is something that I like and could relate to. While Clark is looking specifically at the taxonomy of interactivity as it refers to games I see parellels to interactivity with teaching. The first link is the learning pyramid.</p>
<p><img src="http://edorigami.wikispaces.com/space/showimage/pyramid.gif" alt="" width="287" height="265" /></p>
<table border="1" cellspacing="0" cellpadding="4" width="100%">
<col width="128"></col>
<col width="128"></col>
<thead>
<tr valign="top">
<th width="50%"><span style="font-size: x-small">Clark Aldrich&#8217;s</span></p>
<p><span style="font-size: x-small">Taxonomy of Interactivity</span></th>
<th width="50%"><span style="font-size: x-small">Teaching and learning</span></p>
<p><span style="font-size: x-small">Taxonomy of Interactivity</span></th>
</tr>
</thead>
<tbody>
<tr valign="top">
<td width="50%"><strong><span style="font-size: x-small">Level 0</span></strong><span style="font-size: x-small">: The 				instructor speaks regardless of audience. This is the proverbial 				talking head, often supplemented with PowerPoint slides. Most 				<a href="http://clarkaldrich.blogspot.com/2007/01/books.html">books</a> fall here, and some <a href="http://clarkaldrich.blogspot.com/2007/03/lectures.html">lectures</a>. </span></td>
<td width="50%"><span style="font-size: x-small"><strong>Level 0: </strong></span><span style="font-size: x-small">Lecture 5% retention and Reading 10% Retention </span></p>
<p><span style="font-size: x-small">This is classic teacher centric chalk and talk.</span></td>
</tr>
<tr valign="top">
<td width="50%"><strong><span style="font-size: x-small">Level 1:</span></strong><span style="font-size: x-small"> The 				instructor pauses and asks single answer questions of the 				students. &#8220;What year did the Spanish Revolution start?&#8221; 				When the question is correctly answered, the class continues. 				Many traditional <a href="http://clarkaldrich.blogspot.com/2007/09/traditional-e-learning-examples.html">e-learning 				courses</a> fall here, as well as <a href="http://clarkaldrich.blogspot.com/2007/03/workbook.html">workbooks</a>. </span></td>
<td rowspan="3" width="50%"><span style="font-size: x-small"><strong>Level 1 to Level 3:</strong></span><span style="font-size: x-small">Audio Visual – 20%</span></p>
<p><span style="font-size: x-small">Demonstration – 30 %</span></p>
<p><span style="font-size: x-small">Discussion Group – 50%</span></p>
<p><span style="font-size: x-small">The teacher starts with closed questions and 				progresses to open ended questioning. </span></p>
<p><span style="font-size: x-small">Starts with individual involvement and progresses 				to whole class .</span></p>
<p><span style="font-size: x-small">I often wonder with individual directed questions 				if these are in fact a control measure rather than a learning 				feature. </span></p>
<p><span style="font-size: x-small">By this I mean how often does the teacher 				maintain classroom control by asking questions at students who 				may be off task, misbehaving or are potential trouble makers.</span></td>
</tr>
<tr valign="top">
<td width="50%"><strong><span style="font-size: x-small">Level 2</span></strong><span style="font-size: x-small">: The 				instructor tests the audience and based on the collective 				response, skips ahead or backtracks. A good preacher might poll 				his or her audience (&#8221;Amen!?&#8221;), and based on the 				collective enthusiasm (&#8221;Amen!!&#8221;) or lack thereof 				(&#8221;&#8230;Amen&#8230;&#8221;) of the response, decide to linger and 				make a case or assume agreement and move on. This might require 				preparing three hours of material for a forty-five minute sermon. </span></td>
</tr>
<tr valign="top">
<td width="50%"><strong><span style="font-size: x-small">Level 3</span></strong><span style="font-size: x-small">: The 				instructor asks multiple choice questions of the audience, where 				a student might have the opportunity to defend different answers, 				or the instructor asks real time polling questions for data. Or 				there may be an open-ended student </span><em><span style="font-size: x-small"><a href="http://clarkaldrich.blogspot.com/2007/02/chat-rooms.html">chat 				rooms</a> </span></em><span style="font-size: x-small">in parallel to the 				presentation, which periodically surfaces an issue that the 				speaker addresses. Most <a href="http://clarkaldrich.blogspot.com/2007/02/branching-stories.html">branching 				stories</a> fall here. </span></td>
</tr>
<tr valign="top">
<td width="50%"><strong><span style="font-size: x-small">Level 4</span></strong><span style="font-size: x-small">: 				Students engage <a href="http://clarkaldrich.blogspot.com/2007/03/lab.html">labs</a> or other activities that have a single, typically process 				solution, such as putting together an engine. <a href="http://clarkaldrich.blogspot.com/2007/03/mini-games.html">Mini 				games</a> are often here. The role of the instructor is starting 				to be more coach-like.</span></td>
<td rowspan="2" width="50%"><span style="font-size: x-small"><strong>Level 4 to 5:</strong></span><span style="font-size: x-small">Practice by doing – 75% retention</span></p>
<p><span style="font-size: x-small">I feel that in Clark&#8217;s taxonomy of interactivity 				levels 4 to 6  &#8211; Practice by doing, simulation and modelling 				represent a sliding scale here. </span></p>
<p><span style="font-size: x-small">Obviously some activities are going to be more 				effective and pertinent and will achieve better learning 				outcomes. Most of the approaches detailed in levels 4 to 6 are 				represented in practice by doing </span></td>
</tr>
<tr valign="top">
<td width="50%"><strong><span style="font-size: x-small">Level 5</span></strong><span style="font-size: x-small">: 				Students engage labs or other activities and create unique 				content; however, most solutions will fall into fairly common 				patterns if done enough times. This includes the analysis of <a href="http://clarkaldrich.blogspot.com/2007/02/case-studies.html">case 				studies</a>, the use of <a href="http://clarkaldrich.blogspot.com/2007/03/interactive-spreadsheets.html">interactive 				spreadsheets</a>, <a href="http://clarkaldrich.blogspot.com/2007/04/practiceware-if-you-want-results.html">practiceware</a>, 				and the playing of most <a href="http://clarkaldrich.blogspot.com/2007/02/complex-game.html">complex 				games</a>, including <a href="http://clarkaldrich.blogspot.com/2007/04/real-time-strategy-rts.html">real 				time strategy (RTS)</a> and <a href="http://clarkaldrich.blogspot.com/2007/07/tycoon-games-what-schools-would-teach.html">tycoon 				games</a>.</span></td>
</tr>
<tr valign="top">
<td width="50%"><a name="BLOGGER_PHOTO_ID_5042909242070780354"></a><strong><span style="font-size: x-small">Level 				6</span></strong><span style="font-size: x-small">: The students engage in long, open 				ended activities, such as writing a story or creating and 				executing a plan, and where the class &#8220;ends up&#8221; is 				unpredictable. The instructor is now almost completely an 				enabler, a <a href="http://clarkaldrich.blogspot.com/2007/02/coachfacilitator.html">coach/facilitator</a>, 				a resource. This includes the use of <a href="http://clarkaldrich.blogspot.com/2007/01/blog.html">blogs</a> and <a href="http://clarkaldrich.blogspot.com/2007/03/microcosm.html">microcosms</a>, 				and longer (multi-day) <a href="http://clarkaldrich.blogspot.com/2006/06/role-play-instructors-favorite-sim.html">role-plays</a>, 				including the use of <a href="http://clarkaldrich.blogspot.com/2007/07/virtual-experience-space-how-i-would.html">virtual 				experience spaces</a>. </span></p>
<p><em>This column is copied directly from the blog post for comparision.<br />
</em></p>
<p><em>Source: <a href="http://clarkaldrich.blogspot.com/2008/08/taxonomy-of-interactivity.html">http://clarkaldrich.blogspot.com/2008/08/taxonomy-of-interactivity.html</a></em></td>
<td width="50%"><span style="font-size: x-small"><strong>Level 6:</strong></span><span style="font-size: x-small">In classroom interactivity, the highest level 				interaction is represented by the students teaching their peers 				and for that matter their teachers.</span></p>
<p><span style="font-size: x-small">Games obviously do have limitation in regards to 				this.But opportunities using virtual environments like second life&#8217;s education Island do exist<br />
</span></td>
</tr>
</tbody>
</table>
<p>So here are some key questions:</p>
<p>Do you agree with this table? Where does your teaching practice fit on the teaching interactivity scale?</p>
<p>Does your teaching like mine fluctuate up and down the scale. This is I think natural, but if you were to average its position where would it be? Which slot do you fit most confortably into?</p>
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		<title>EdTechCrew &#8211; Podcast Interview</title>
		<link>http://edorigami.edublogs.org/2008/09/04/edtechcrew-podcast-interview/</link>
		<comments>http://edorigami.edublogs.org/2008/09/04/edtechcrew-podcast-interview/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 00:26:18 +0000</pubDate>
		<dc:creator>andrewch</dc:creator>
				<category><![CDATA[Pedagogy]]></category>
		<category><![CDATA[Professional Development]]></category>
		<category><![CDATA[assessment]]></category>
		<category><![CDATA[bloom's digital taxonomy]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://edorigami.edublogs.org/?p=530</guid>
		<description><![CDATA[On Tuesday evening I had a great podcast interview with the EdTechCrew. We had a 40 minute interview on a range of educational topics. I really enjoyed the experience and had a great time.
Its the first time I have done a podcast interview and also the first time on a skype conference call.
If you would [...]]]></description>
			<content:encoded><![CDATA[<p>On Tuesday evening I had a great podcast interview with the EdTechCrew. We had a 40 minute interview on a range of educational topics. I really enjoyed the experience and had a great time.</p>
<p>Its the first time I have done a podcast interview and also the first time on a skype conference call.</p>
<p>If you would like to listen  &#8211; here is the URL<a href="http://www.edtechcrew.net/2008/09/02/ed-tech-crew-60-educational-origami-with-andrew-churches/"> http://www.edtechcrew.net/2008/09/02/ed-tech-crew-60-educational-origami-with-andrew-churches/</a></p>
<p><img src="http://www.edtechcrew.net/wp-content/themes/ocean-mist-10/images/mainpic01.jpg" alt="" width="736" height="229" /></p>
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		<item>
		<title>Anatomy Arcade</title>
		<link>http://edorigami.edublogs.org/2008/08/06/anatomy-arcade/</link>
		<comments>http://edorigami.edublogs.org/2008/08/06/anatomy-arcade/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 21:56:06 +0000</pubDate>
		<dc:creator>andrewch</dc:creator>
				<category><![CDATA[Professional Development]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[learning object]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[web2.0]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[learning-objects]]></category>
		<category><![CDATA[PE]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://edorigami.edublogs.org/?p=501</guid>
		<description><![CDATA[http://www.anatomyarcade.com/index.html

If you are a biologist, general science teacher, health or PE teacher, this is a great resource for you.
This is their blurb&#8230;
&#8220;Anatomy Arcade makes basic human anatomy come ALIVE through awesome free flash games and interactives.
Finally, students can play flash games in class and not get in trouble for it and teachers can run lessons [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.anatomyarcade.com/index.html">http://www.anatomyarcade.com/index.html</a></p>
<p><img src="http://www.anatomyarcade.com/images/AAheader.jpg" alt="" /></p>
<p>If you are a biologist, general science teacher, health or PE teacher, this is a great resource for you.</p>
<p>This is their blurb&#8230;</p>
<p>&#8220;Anatomy Arcade makes basic human anatomy come ALIVE through awesome free flash games and interactives.</p>
<p>Finally, students can play flash games in class and not get in trouble for it and teachers can run lessons that will engage students like never before.&#8221;</p>
<p>They have games and resources that cover  human anatomy. Its a fun interactive and captivating approach that will assist students and teachers alike.</p>
<p>Here are some of the links to Games by Body system</p>
<div id="gamesNav">
<ul>
<li><a href="http://www.anatomyarcade.com/games/gamesSkeletal.html">Skeletal</a></li>
<li><a href="http://www.anatomyarcade.com/games/gamesArticular.html">Articular</a></li>
<li><a href="http://www.anatomyarcade.com/games/gamesMuscular.html">Muscular</a></li>
<li><a href="http://www.anatomyarcade.com/games/gamesCirculatory.html">Circulatory</a></li>
<li><a href="http://www.anatomyarcade.com/games/gamesRespiratory.html">Respiratory</a></li>
<li><a href="http://www.anatomyarcade.com/games/gamesNervous.html">Nervous</a></li>
<li><a href="http://www.anatomyarcade.com/games/gamesDigestive.html">Digestive</a></li>
<li><a href="http://www.anatomyarcade.com/games/gamesEndocrine.html">Endocrine</a></li>
<li><a href="http://www.anatomyarcade.com/games/gamesGeneral.html">General</a></li>
</ul>
</div>
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		<title>Science Game &#8211; Immune attack</title>
		<link>http://edorigami.edublogs.org/2008/05/29/science-game-immune-attack/</link>
		<comments>http://edorigami.edublogs.org/2008/05/29/science-game-immune-attack/#comments</comments>
		<pubDate>Thu, 29 May 2008 07:01:43 +0000</pubDate>
		<dc:creator>andrewch</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[learning object]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://edorigami.edublogs.org/2008/05/29/science-game-immune-attack/</guid>
		<description><![CDATA[I found this site from Ewen Del.icio.us post on his blog. Its a game produced by the Federation of American Scientists. This is a good resource for teachers of science, biology and health. The game is played witha 3d simulation where you control a robot within the body.

Here is their blurb&#8230;
&#8220;The Federation of American Scientists [...]]]></description>
			<content:encoded><![CDATA[<p>I found this site from Ewen Del.icio.us post on his blog. Its a game produced by the Federation of American Scientists. This is a good resource for teachers of science, biology and health. The game is played witha 3d simulation where you control a robot within the body.</p>
<p><img height="63" alt="" hspace="0" src="http://fas.org/immuneattack/wp-content/themes/freshy-10/images/headers/header_image1.jpg" width="651" align="baseline" border="0" /></p>
<p>Here is their blurb&#8230;</p>
<p>&#8220;The Federation of American Scientists (FAS) presents Immune Attack™, an educational video game that introduces basic concepts of human immunology to high school and entry-level college students. Designed as a supplemental learning tool, Immune Attack aims to excite students about the subject, while also illuminating general principles and detailed concepts of immunology.</p>
<p>To learn more about the game visit the Teacher Guide, Game Guide and System Requirements.&#8221;</p>
<p>Links</p>
<ul>
<li><a href="http://fas.org/immuneattack/">Site</a></li>
<li><a href="http://fas.org/immuneattack/download">Download</a></li>
<li><a href="http://fas.org/immuneattack/technical-support">Teacher guide</a></li>
<li><a href="http://fas.org/immuneattack/games">Game guide</a></li>
<li><a href="http://fas.org/immuneattack/support/system-requirements">System requirements</a></li>
</ul>
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		<item>
		<title>Sim Sweatshop</title>
		<link>http://edorigami.edublogs.org/2008/03/19/sim-sweatshop/</link>
		<comments>http://edorigami.edublogs.org/2008/03/19/sim-sweatshop/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 01:38:12 +0000</pubDate>
		<dc:creator>andrewch</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[humanities]]></category>
		<category><![CDATA[web2.0]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[justice]]></category>
		<category><![CDATA[resource]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[sweatshop]]></category>

		<guid isPermaLink="false">http://edorigami.edublogs.org/2008/03/19/sim-sweatshop/</guid>
		<description><![CDATA[
http://www.simsweatshop.com/
This is a great simulation and brilliant tool. The flash 9 based site hosts a simulation of a sports shoe making sweatshop.  The successfull worker (I&#8217;m not one of them) will make atleast 3 shoes a day to earn his $6.05 wage. making 2 shoes 1/2&#8217;s his or her pay packet.

He (or she) must [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.simsweatshop.com/"><img src="http://www.simsweatshop.com/images/title3.gif" height="180" width="225" /><br />
http://www.simsweatshop.com/</a></p>
<p>This is a great simulation and brilliant tool. The flash 9 based site hosts a simulation of a sports shoe making sweatshop.  The successfull worker (I&#8217;m not one of them) will make atleast 3 shoes a day to earn his $6.05 wage. making 2 shoes 1/2&#8217;s his or her pay packet.</p>
<p><a href="http://edorigami.edublogs.org/files/2008/03/energy.jpg" title="energy.jpg"><img src="http://edorigami.edublogs.org/files/2008/03/energy.jpg" alt="energy.jpg" /></a></p>
<p>He (or she) must also buy food and drink to, decide to join the union, and a variety of other tasks that the workers in this sweatshop face.</p>
<p><a href="http://edorigami.edublogs.org/files/2008/03/pay.jpg" title="pay.jpg"><img src="http://edorigami.edublogs.org/files/2008/03/pay.jpg" alt="pay.jpg" /></a></p>
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		<item>
		<title>Game resources</title>
		<link>http://edorigami.edublogs.org/2008/03/11/game-resources/</link>
		<comments>http://edorigami.edublogs.org/2008/03/11/game-resources/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 22:45:56 +0000</pubDate>
		<dc:creator>andrewch</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game creation]]></category>

		<guid isPermaLink="false">http://edorigami.edublogs.org/2008/03/11/game-resources/</guid>
		<description><![CDATA[Do you know how amny game creation tools are out there. Most of us have heard of Gamemaker, but there is a whole heap more. have a look at this list:
http://www.ambrosine.com/resource.html
 Latest Additions

Platform Studio free to use software for creating great platform games
GameBrix the first product created for Adobe flash designers that enables them to [...]]]></description>
			<content:encoded><![CDATA[<p>Do you know how amny game creation tools are out there. Most of us have heard of Gamemaker, but there is a whole heap more. have a look at this list:</p>
<p><a href="http://www.ambrosine.com/resource.html">http://www.ambrosine.com/resource.html</a></p>
<p><strong><font face="Arial"><font size="-0"> Latest Additions</font></font></strong></p>
<ul>
<li><font face="Arial"><font size="-1"><a href="http://soft.firstproductions.com/pstudio/index.html">Platform Studio</a> free to use software for creating great platform games</font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://www.gamebrix.net/">GameBrix</a> the first product created for Adobe flash designers that enables them to build flash based web games</font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://goldenrealmrpgengine.50webs.com/">Golden Realm</a> 2d Game Maker engine available for only $1.00</font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://www.engine001.com/index.htm">Engine001</a> a game creation engine where you can bring your Action RPG and RPG ideas to life</font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://www.sakari-infinity.net/">Sakari Infinity</a> a music resource web site with  entirely original and custom music</font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://jacl.sourceforge.net/">JACL Adventure Creation Language</a> free open-source language for creating interactive fiction and web-based adventure games</font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://www.chronicalgames.com/pr/">PlayerRealms</a> free online adventure game maker</font></font></li>
</ul>
<p><strong><font face="Arial"><font size="-0"> Engines/Authorware for Non-Programmers</font></font></strong></p>
<ul>
<li><font face="Arial"><font size="-1"><a href="http://redsparkstudios.co.uk/2dsgc.htm">2D Shooter Game Creator</a> The 2D shooter game creator will let YOU create your own games, in the style of classic lightgun games, e.g. Time Crisis</font></font></li>
<li> <font face="Arial"><font size="-1"><a href="http://3das.noeska.com/">3D Adventure Studio</a> an editor for creating adventure games in style of Gabriel Knight 3 (WIN) </font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://www.3dcakewalk.com/">3DCakeWalk</a>  allows the development of commercial quality games with all the &#8220;state of art&#8221; features you will find in today&#8217;s leading games</font></font></li>
<li> <font face="Arial"><font size="-1"><a href="http://www.dotsphinx.com/software/demo3d/">3D Game Engine</a> alpha release of an unfinished 3D game engine (DOS/GNU/Linux) </font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://t3dgm.thegamecreators.com/">The 3D Game Maker</a> point &amp; click 3D game creator (Win)</font></font></li>
<li> <font face="Arial"><font size="-1"><a href="http://www.conitec.net/english/gstudio/">3D Game Studio</a> produce 3D realtime applications &#8211; demos, adventures, role playing, action, advertising, or racing games &#8211; without programming skills (WIN) </font></font></li>
<li> <font face="Arial"><font size="-1"><a href="http://www.3drad.com/">3D Rad</a> a programmable, user-friendly, 3D real-time engine (WIN) </font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://sourceforge.net/projects/abscnc/">Abstract RTS Engine</a> An RTS engine under development intended for user-produced rules, AI, and media modules (mods)</font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://www.sesseler.de/Adept/adept_en.html">ADePT</a> adventure developing and playing toolkit</font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://www.adrift.org.uk/">ADRIFT</a> a simple, yet powerful IF game designer (WIN) </font></font></li>
<li><font face="Arial"><font size="-1"><a href="http://www.ingold.fsnet.co.uk/software.htm">Adventure Book</a> CYOA creator</font></font></li>
</ul>
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