Here are some more “on the wire” updates . This is a pretty general focus starting with some excellent professional learning materials
1. Seven things you should know – http://www.educause.edu/ELI7Things – This is an ongoing educationally focused series of reces that each month examine a different emerging technology or process. The latest two are 7 things you should know about…..
- online media editing – http://www.educause.edu/Resources/7ThingsYouShouldKnowAboutOnlin/214611
- privacy in web 2 environments - http://www.educause.edu/Resources/7ThingsYouShouldKnowAboutPriva/213085
2. Project 2000 - http://www.tuaw.com/2010/09/09/found-footage-project-2000-from-1988-on-the-direction-of-comput/ – this is a 1998 video looking at the year 2000 and computing. It features some well known players in the educational and futurist world including:
- Apple’s Steve Wozniak
- Alvin Toffler
- Alan kay
Worth a look – here is the Youtube URL – http://www.youtube.com/watch?v=fEkX4ipKeas
3. Mappingworlds – Show World - http://show.mappingworlds.com/world/ This is a great visualisation site that mapps the world by taking the aspects being examined and increasing the size of the country to match the proportion of spending, expendature, level of conflict etc. Very Powerful and exciting. Information from a very wide array of sources.
4. MEdiaStorm – http://www.mediastorm.com/pub/projects.html – Mediastorm is one of my favourite video sites. They produce videos that are challenging, current and reflective but often uncomfortable. I am frequently stunned and moved by them. The latest “UNDESIRED” by Wlater Ashrada looks at the cultural pressure to have sons in India. Its 12 minutes long but… IT WILL MOVE YOU. http://mediastorm.com/publication/undesired
Another recent product from this group is the video Airsick – http://www.mediastorm.com/publication/airsick – which using 20,000 pictures looks at our addiction to fossil fuels.
and finally – http://sparklab.si.edu/spark-experiments.html this is a science resource site with a series of experiments and labs that students can investigate and explore. The students are challenged to:
- Identify a problem or need (Think it)
- Conduct research (Explore it)
- Make sketches (Sketch it)
- Build prototypes (Create it)
- Test the invention (Try it)
- Refine it (Tweak it)
- Market the invention (Sell it)
This is the process of invention.