On the wire – Drones, speed, digital citizenship and more

 

Urgent need to change drone rules

Keywords: Politics, Government, business, privacy, security, safety

http://tvnz.co.nz/technology-news/urgent-need-change-drones-rules-caa-5807989

Download a movie in one second.

Keywords: trends, connectivity, piracy, ethics, digital citizenship, 5G, South Korea, Mobile technology

http://tvnz.co.nz/technology-news/download-movie-in-one-second-5807970

Warning after intimate video goes viral

Keywords: Digital citizenship, cybersafety, ethics, acceptable use, privacy

http://tvnz.co.nz/technology-news/warning-after-intimate-video-goes-viral-5829114

Bitcoin cyberattack a big warning to users

Keywords: Business, employment, security, integrity, cybersafety, digital citizenship, commerce

http://www.stuff.co.nz/technology/digital-living/30015749/Bitcoin-cyberattack-a-big-warning-to-users

Robotics articles

Keywords: Robot, Robotics, AI, Insect, self organising, building

Termites inspire robot builders

US scientists develop small robots that behave much like termites, able to build large structures even though each individual acts on its own and can follow only simple rules.

Read more:
http://www.bbc.co.uk/news/science-environment-26025566

Robot army ‘to help future floods’

A self-organising robotic construction crew has been shown off by scientists at Harvard university.

Read more:
http://www.bbc.co.uk/news/technology-26158442

Cyber-thieves ‘film victim activity’

Cyber-thieves are increasingly grabbing video of how victims use their computer to better steal from online bank accounts, reveals a security firm.

Read more:
http://www.bbc.co.uk/news/technology-26171123

Why isn’t Siri like AI in movies?

Keywords: AI, Intelligence, voice recognition, AI systems, Siri, Google Now

Are there ways to make virtual assistants like Siri and Google Now more like the AI systems in the movies, capable of natural sounding conversations?

Read more:
http://www.bbc.co.uk/news/technology-26147990

Push to keep kids safe online

Keywords: Digital Citizenship, cybersafety, resource, edcuation, youth, children, internet

http://www.stuff.co.nz/technology/digital-living/30015269/Push-to-keep-kids-safe-online

Spam Attack company fined $120,000 (NZ)

Keywords: Ethics, cybersafety, digital citizenship, spam, business, employment, security, politics, government

http://www.nzherald.co.nz/business/news/article.cfm?c_id=3&objectid=11201559

Artists confront the web’s pirates

Keywords: Piracy, digital citizenship, ethics, piracy, copyright, politics, legal, business, employment

http://www.stuff.co.nz/technology/digital-living/30015337/Artists-confront-the-webs-pirates

Major study confirms cellphone use is safe

Keywords: Health, ergonomics, mobiles, cell phones, safety, research

http://www.stuff.co.nz/technology/gadgets/30015340/Major-study-confirms-cellphone-use-is-safe

Parents unaware of smartphone danger

Keywords: Smartphones, communication, ethics, digital citizenship, cybersafety, tablets, youth, education

Many parents are out of touch with the dangers faced by their children on tablets and smartphones, according to a poll by BBC Learning.

Read more:
http://www.bbc.co.uk/news/technology-26121434

Mask malware aims at governments

Keywords: politics, government, surveillance, security, privacy, spying, digital citizenship, cybersafety, integrity, reliability

Sophisticated computer malware aimed at high-value targets may have been created by a nation state, say security researchers

Read more:
http://www.bbc.co.uk/news/technology-26136412

Huge hack ‘is ugly sign of future’

Keywords: Politics, government, business, employment, standards, policies, security, reliability, integrity, infrastructure, digital citizenship, cybersafety

A massive attack that exploited a key vulnerability in the infrastructure of the internet is the “start of ugly things to come”, it has been warned.

Read more:
http://www.bbc.co.uk/news/technology-26136774

Cyberbullying suicide shocks Italy

Keywords: Security, safety, digital citizenship, cybersaefty, politics, government, policies

MPs in Italy call for action against cyberbullying after a girl of 14, subjected to online abuse, kills herself in a north-eastern town.

Read more:
http://www.bbc.co.uk/news/world-europe-26151425

Utopia drugs market forced offline

Keywords: Politics, government, secuirty, police, dark net, TOR, Drugs, ethics, digital citizenship, cybersafety

The Dutch National Police force seizes a “dark net” website used to sell illegal drugs, weapons and hacking tools.

Read more:
http://www.bbc.co.uk/news/technology-26147994

Cyber-attack disrupts Bitcoin trades

Keywords: Commerce, business, employment, security, cybersafety, bitcoins, digital citizenship, reliability, integrity

Bitstamp becomes the second Bitcoin exchange to halt withdrawals. It says it has been struck by a cyber-attack.

Read more:
http://www.bbc.co.uk/news/technology-26155157

Horizon Report ANZ-Edition

Again this year, I have been privilaged to be part of the advisory board for the Australian and New Zealand Edition of the Horizon Report. This report looks at short term (1-2 YEARS) and long term trends (out to 5 YEARS) in information and communications technologies that will effect education.

So the trends that we feel will have the most effect on education are:

One Year or less

  • eBooks
  • Mobiles

Two to Three Years

  • Augmented Reality
  • Open Content

Four to five Years

  • Gesture-Based Computing
  • Visual Data Analysis

Key URLs:

The Report – 2010 Horizon Report: Australia-New Zealand Edition

The Wiki – Horizon Wiki

Background:

The 32 members of this year’s Advisory Board were purposely chosen to represent a broad spectrum of Australian and New Zealand education; key writers and thinkers from business and industry rounded out the group. They engaged in a comprehensive review and analysis of research, articles, papers, blogs, and interviews; discussed existing applications, and brainstormed new ones; and ultimately ranked the items on the list of candidate technologies for their potential relevance to teaching, learning, and creative enquiry. This work took place entirely online and may be reviewed on the project wiki at http://anz.wiki.nmc.org.

Digital Citizen – “Say No to facebook”

I read an interesting article in the Australian computer magazine APC called “Say ‘No’ to facebook”. The article is talking about curing the addiction. teh addiction in this case is the preoccupation with facebook, but applies to most social networking tools.

The Author Samantha Rose-Hunt outlines 4 steps for this:

  • Setting boundaries
  • Ceasing notitifications
  • Thinking of the other thinks you can be doing
  • if all else fails blocking it.

This is good advice but it raises some wider questions for me as well.

There is too much of a good thing, Internet addiction is real and causes real issues. Games can be compelling and engaging and yes addictive. So the guidelines above are appropriate for many situations where people want to change.

But I wonder too about what is being percieved as too much time spent on social networks.

As a teenager my sister was notorious for occupying the Phone for hours, too the point of frustration for many of us and eventually rules were established to curb what was seen as excessive use. There were boundaries set for length of use, my sister had her calls filtered – mum or dad answered the phone, she (and also the rest of us by default) had specific times where we were able to talk.

At the time this was a major issue about the house. There was frustration and angst. I remember many comments that mirror the ones I hear now about social networks being spoken about my sisters “excessive” phone use.

Now of course we have cell phones and often more than one and we are forever on the phone.

I suspect that we are sitting in the same position now with social networks that we were 20-30 years ago with telephones. My sister by current standards was not being excessive in her use of the phone and in reality she was not spending a huge amount of time on the phone back then. But! But it was a change from what was deemed to be normal.

For many of us observing digital natives on social networking sites, those of us who are not as adept, it is easy to say they are not really communicating, it is a poor cousin to face to face communications and that this is a trivial waste of time.

But I suspect that the reality is different. The circle of friends and peers they interact with cover the globe. They are knowingly or not exposed to a wide range of cultures and experience that would not be available to them if they played F2F with their neighbours. In a world often dominated by media driven reporting of violence, conflict and war such social interactions have immense benefits.

I am not saying that a person should socialise only through social networks, far from it. There is a need for balance and moderation, but I suspect that what we are currently seeing as “excessive” will only be seen as this for a short period of time as we as a people and as a culture adapt to this new medium of communication.

The Next Great Thing – Trend Report

I found this as a post from the 3 Billion blog. The post refers to a youth orientated trend report published by the Next Great Thing. Go to the site and download the paper. It makes for an interesting read.

The paper has a marketing focus but don’t let that deter you. There aren’t that many surprises, but it is the perspective that is most refreshing. For those of us working with youth, particularly teens this is a useful read.

Here is their synopsis:

Topics include:

  • The open source thinking that is permeating consumer decision making and the
    factors marketers need to consider when appealing to youth
  • How tween-focused social networks are transforming how they engage with brands,
    purchase products, and use the Internet as young adults.
  • Reaching teens in the moment through the new reflex marketing paradigm.
  • Youth individualism and what they look for in brands.
  • The evolution of language thanks to technology and its educational implications.
  • How RSS has made youth ruthlessly efficient consumers and ‘newsmasters’.
  • The new 360 music model and how fans will save the industry.
  • The growing industry of in-game advertisements.
  • Impression measurement to map out the spheres of influence that lead up to a purchase.
  • Why the engagement model is the real future of marketing.